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Diablo 2 median xl ultimative ohman
Diablo 2 median xl ultimative ohman







diablo 2 median xl ultimative ohman

Reduced excessive defense from mobs and corrupted druids.Improved unique and set item drop chance.10% overall gain in enemies spawning areas.Increased Fauztinville-only rune drop chances (Taha/Ghal/Qor).25% overall gain in enemies spawning areas.Enlarged a few sections and added a few passages.Re-added town portal delay but at 1 second instead of 3 seconds.Added a button in the inventory to automatically collect all items that could go into containers (AC, runes, shrines, etc).All items can now be unsocketed, as long as they aren't runewords, which means socket fillers can be recovered in case rune order goes wrong.

DIABLO 2 MEDIAN XL ULTIMATIVE OHMAN PATCH

WARNING: unsocket your relics before patch is live or the game will eat them! This is the foundation of the Relic Rework. Extended the "carry one" functionality from charms to add charm groups.Multilog rules/warnings have not been very efficient to prevent accidental bans, especially for the non-English community. This has cost us resources and time over the years while punishing people who wanted to play from the same IP. These changes were primarily done to remove any incentives for people to multilog for any reason other than muling, i.e.For characters solo-farming on games with multiple people, they will also only get a max of 100% experience per kill For example, a monster killed with 8 players nearby now provides a total of 800% experience (100% to each nearby player). This translates to more experience during group play compared to before, as experience is no longer divided.Now, players will always get 100% experience from nearby monster kills, regardless of how many other players there are in the game, nearby, or who got the kill (in vanilla, the killing blow got a higher share of the exp%).For example, at two players, a monster had extra 50% exp, but then the total amount was divided between the players In previous patch (and in vanilla), experience from a killed monster is divided among players in the same area.Reworked how experience is divided among players:.Added in-game ping to the automap game information (toggle via Preferences -> Interface Settings).Adjustments to vendor grid size to accommodate Tartarus theme.









Diablo 2 median xl ultimative ohman